Do VR and AR versions of an immersive cultural experience engender different user experiences?

作者:

Highlights:

• Compared user experiences of one VR and two AR versions of a UK gallery experience.

• Questionnaire data was provided by 368 National Gallery London UK visitors.

• Overall, all tested devices created a positive user experience.

• On enjoyment and most presence items, VR outperformed AR.

• Experience differences likely partly driven by devices' immersion levels.

摘要

•Compared user experiences of one VR and two AR versions of a UK gallery experience.•Questionnaire data was provided by 368 National Gallery London UK visitors.•Overall, all tested devices created a positive user experience.•On enjoyment and most presence items, VR outperformed AR.•Experience differences likely partly driven by devices' immersion levels.

论文关键词:Virtual reality,Augmented reality,User experience,Presence,Enjoyment,Engagement

论文评审过程:Received 24 September 2020, Revised 29 June 2021, Accepted 17 July 2021, Available online 20 July 2021, Version of Record 19 August 2021.

论文官网地址:https://doi.org/10.1016/j.chb.2021.106951