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Computers in Human Behavior (CHB) - Volume 126 论文列表

本期论文列表
Editorial Board

The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty

Beyond one-size-fits-all in MOOCs: Variation in learning design and persistence of learners in different cultural and socioeconomic contexts

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review

Risk sharing on Twitter: Social amplification and attenuation of risk in the early stages of the COVID-19 pandemic

Emoji as a tool to aid the comprehension of written sarcasm: Evidence from younger and older adults

Personal attacks decrease user activity in social networking platforms

Robomorphism: Examining the effects of telepresence robots on between-student cooperation

Online daters’ sexually explicit media consumption and imagined interactions

The agony of partner choice: The effect of excessive partner availability on fear of being single, self-esteem, and partner choice overload

The use and impact of digital technologies for and on the mental health and wellbeing of Indigenous people: A systematic review of empirical studies

The mixed blessing of cyberloafing on innovation performance during the COVID-19 pandemic

Artificial intelligence service recovery: The role of empathic response in hospitality customers’ continuous usage intention

Watching the world from my screen: A longitudinal evaluation of the influence of a problematic use of the internet on depressive symptomatology

Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

Attached to your smartphone? A dyadic perspective on perceived partner phubbing and attachment in long-term couple relationships

Learning to type with mobile keyboards: Findings with a randomized keyboard

Neural and self-reported responses to antisocial news stories: Entertaining versus traditional news introduction

Share of Attention: Exploring the Allocation of User Attention to Consumer Applications

Mobile gaming and Internet addiction: When is playing no longer just fun and games?

Age and gender in language, emoji, and emoticon usage in instant messages

Diminishing returns of information quality: Untangling the determinants of best answer selection

Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

Consensus and (lack of) accuracy in perceptions of avatar trustworthiness

The relation between the cyberhate and cyberbullying experiences of adolescents in the Czech Republic, Poland, and Slovakia

Do all facial emojis communicate emotion? The impact of facial emojis on perceived sender emotion and text processing

Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working

Exploring the effects of social capital on crowdfunding performance: A holistic analysis from the empirical and predictive views

The effects of cultural dimensions on algorithmic news: How do cultural value orientations affect how people perceive algorithms?

Partner influences on ICT use variety among middle-aged and older adults: The role of need for cognition

Analyzing the changes in the psychological profile of professional League of Legends players during competition

More collaboration, less seriousness: Investigating new strategies for promoting youth engagement in government-generated videos during the COVID-19 pandemic in China

The prevalence, context and perceptions of sexting among non-heterosexual men from various generations in Belgium

Problematic smartphone use and the quantity and quality of peer engagement among adolescents: A longitudinal study

Physically distant, virtually close: Adolescents’ sexting behaviors during a strict lockdown period of the COVID-19 pandemic

Making friends on Facebook: Common group membership as a central decision rule

Cybervictimization and well-being among adolescents during the COVID-19 pandemic: The mediating roles of emotional self-efficacy and emotion regulation

Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality

Cybercrime on the menu? Examining cafeteria-style offending among financially motivated cybercriminals

Repeat victimization by website defacement: An empirical test of premises from an environmental criminology perspective

High tech crime, high intellectual crime? Comparing the intellectual capabilities of cybercriminals, traditional criminals and non-criminals

The role of agent autonomy in using decision support systems at work

Employment relationships in algorithmic management: A psychological contract perspective

Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic

Measures and modalities in restorative virtual natural environments: An integrative narrative review