That's not my fault: Excuses given by players exhibiting in-game intra-team aggressive behavior in online games

作者:

Highlights:

• Considered multiplayer online battle arena (MOBA) players engaging in in-game intra-group aggressive behavior.

• Used the motivation theory and techniques of the neutralization theory to understand this phenomenon.

• Revealed three types of aggressive acts: psychological acts, passive acts and active acts.

• Players' achievement, immersion, and social motivations have limited contribution to aggressive acts.

• Those engaged in psychological acts use many neutralization techniques, while for active acts, use few techniques.

摘要

•Considered multiplayer online battle arena (MOBA) players engaging in in-game intra-group aggressive behavior.•Used the motivation theory and techniques of the neutralization theory to understand this phenomenon.•Revealed three types of aggressive acts: psychological acts, passive acts and active acts.•Players' achievement, immersion, and social motivations have limited contribution to aggressive acts.•Those engaged in psychological acts use many neutralization techniques, while for active acts, use few techniques.

论文关键词:MOBA,Game motivation,Aggressive acts,Neutralization techniques

论文评审过程:Received 4 March 2021, Revised 30 September 2021, Accepted 3 October 2021, Available online 4 October 2021, Version of Record 7 October 2021.

论文官网地址:https://doi.org/10.1016/j.chb.2021.107045