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Computers in Human Behavior (CHB) - Volume 128 论文列表

本期论文列表
Editorial Board

The Silent Generation vs Baby Boomers: Socio-demographic and psychological predictors of the “gray” digital inequalities

Why did you do that? Differential types of aggression in offline and in cyberbullying

The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment

“I enjoy thinking critically, and I'm in control”: Examining the influences of media literacy factors on misperceptions amidst the COVID-19 infodemic

The nature and building blocks of educational technology research

The constant mirror: Self-view and attitudes to virtual meetings

Testing the cognitive involvement hypothesis on social media: 'News finds me' perceptions, partisanship, and fake news credibility

Lack of measurement invariance in a widely used Facebook addiction scale may thwart progress in research on social-network-use disorder: A cross-cultural study

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames

Integrated ontology-based approach with navigation and content representation for health care website design

Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses

Smartphone use can modify the body schema: An ERP study based on hand mental rotation task

‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being

Selectively sharing satirical news: Strengthening an empirical understanding of how agreement, mirth, and perceived informativeness contribute to the diffusion of mediated comedy

Problem gambling message board activity and the legalization of sports betting in the US: A mixed methods approach

Appearance is not everything - Preferred feature combinations for care robots

Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model

Reflective smartphone disengagement: Conceptualization, measurement, and validation

Attracting the crowd in online fundraising: A meta-analysis connecting campaign characteristics to funding outcomes

Synchrony facilitates altruistic decision making for non-human avatars

Rethinking (Dis)engagement in human-computer interaction

The role of proxy internet use in sequential pathways of digital exclusion: An empirical test of a conceptual model

The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of five factors that may affect the association

A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students

The echo chamber effect of rumor rebuttal behavior of users in the early stage of COVID-19 epidemic in China

Experiencing power over AI: The fit effect of perceived power and desire for power on consumers' choice for voice shopping

Core symptoms and symptom relationships of problematic internet use across early, middle, and late adolescence: A network analysis

GIST do it! How motivational mechanisms help wearable users develop healthy habits

Measuring consumer-perceived humanness of online organizational agents

Understanding user responses to the COVID-19 pandemic on Twitter from a terror management theory perspective: Cultural differences among the US, UK and India

An empirical investigation of the externalizing and internalizing pathways to disordered gaming behavior: A longitudinal study across childhood and adolescence

Antecedents of frustration in crowd work and the moderating role of autonomy

Sexting to sex: Testing an attachment based model of connections between texting behavior and sex among heterosexually active women

Predicting cyber offenders and victims and their offense and damage time from routine chat times and online social network activities

Nowhere else to go: Help seeking online and maladaptive decisional styles

Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation

User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study

A dual-process perspective to explore decision making in internet gaming disorder: An ERP study of comparison with recreational game users

“Are we tweeting our real selves?” personality prediction of Indian Twitter users using deep learning ensemble model

Is chatting with a sophisticated chatbot as good as chatting online or FTF with a stranger?

Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness

The digital workplace and its dark side: An integrative review

Online media consumption and depression in young people: A systematic review and meta-analysis

Machine learning for suicidal ideation identification: A systematic literature review

I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value

Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions