Editorial Board
Evaluating Active and Assisted Living technologies: Critical methodological reflections based on a longitudinal randomized controlled trial
How does political engagement on social media impact psychological well-being? Examining the mediating role of social capital and perceived social support
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising
Effect of online review sentiment on product sales: The moderating role of review credibility perception
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play
Fuzzy constructs in technology usage scales
Oops, I've overshared! When social media influencers' self-disclosure damage perceptions of source credibility
How does (im)balanced acceptance of robots between customers and frontline employees affect hotels’ service quality?
Attitudes and perspectives towards the preferences for artificial intelligence in psychotherapy
Seeing political information online incidentally. Effects of first- and second-level incidental exposure on democratic outcomes
Followers' problematic engagement with influencers on social media: An attachment theory perspective
Learning with simulated virtual classmates: Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom
Parent and child problematic media use: The role of maternal postpartum depression and dysfunctional parent-child interactions in young children
What drives the ethical acceptance of deep synthesis applications? A fuzzy set qualitative comparative analysis
Digital engagement and its association with adverse psychiatric symptoms: A longitudinal cohort study utilizing latent class analysis
Medical AI and human dignity: Contrasting perceptions of human and artificially intelligent (AI) decision making in diagnostic and medical resource allocation contexts
Emotion, analytic thinking and susceptibility to misinformation during the COVID-19 outbreak
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games
The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game
When humans and computers induce social stress through negative feedback: Effects on performance and subjective state
What is XR? Towards a Framework for Augmented and Virtual Reality