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Computers in Human Behavior (CHB) - Volume 133 论文列表

本期论文列表
Editorial Board

Evaluating Active and Assisted Living technologies: Critical methodological reflections based on a longitudinal randomized controlled trial

How does political engagement on social media impact psychological well-being? Examining the mediating role of social capital and perceived social support

Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising

Effect of online review sentiment on product sales: The moderating role of review credibility perception

Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play

Fuzzy constructs in technology usage scales

Oops, I've overshared! When social media influencers' self-disclosure damage perceptions of source credibility

How does (im)balanced acceptance of robots between customers and frontline employees affect hotels’ service quality?

Attitudes and perspectives towards the preferences for artificial intelligence in psychotherapy

Seeing political information online incidentally. Effects of first- and second-level incidental exposure on democratic outcomes

Followers' problematic engagement with influencers on social media: An attachment theory perspective

Learning with simulated virtual classmates: Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom

Parent and child problematic media use: The role of maternal postpartum depression and dysfunctional parent-child interactions in young children

What drives the ethical acceptance of deep synthesis applications? A fuzzy set qualitative comparative analysis

Digital engagement and its association with adverse psychiatric symptoms: A longitudinal cohort study utilizing latent class analysis

Medical AI and human dignity: Contrasting perceptions of human and artificially intelligent (AI) decision making in diagnostic and medical resource allocation contexts

Emotion, analytic thinking and susceptibility to misinformation during the COVID-19 outbreak

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game

When humans and computers induce social stress through negative feedback: Effects on performance and subjective state

What is XR? Towards a Framework for Augmented and Virtual Reality