Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

作者:

Highlights:

• Short-term exposure to prosocial video games could increase post-game prosocial behaviors.

• Participants in the punishment condition had a greater attentional bias toward prosocial information.

• Participants learned prosocial behaviors faster in the punishment condition than in the reward condition.

• Learning rate predicted in-game prosocial behaviors and post-game attentional bias toward prosocial information.

摘要

•Short-term exposure to prosocial video games could increase post-game prosocial behaviors.•Participants in the punishment condition had a greater attentional bias toward prosocial information.•Participants learned prosocial behaviors faster in the punishment condition than in the reward condition.•Learning rate predicted in-game prosocial behaviors and post-game attentional bias toward prosocial information.

论文关键词:Prosocial video game,Reward,Punishment,Attentional bias,Prosocial behavior

论文评审过程:Received 13 June 2022, Revised 5 August 2022, Accepted 6 August 2022, Available online 11 August 2022, Version of Record 17 August 2022.

论文官网地址:https://doi.org/10.1016/j.chb.2022.107441