Editor's note
Information technologies and the information superhighway: Guest editor's introduction
Ethical research in the information age: Beginning the dialog
Creating engaging courseware using system dynamics
Interactivity: A forgotten art?
Towards the design and implementation of computer-modeled opponents for use in entertainment and educational software: Some initial considerations
An automated data collector for the study of human-computer interaction
Preliminary adaptation of a psychiatric interview for computerization
Gender differences in children's reactions to success and failure with computers
Gender and computing: West and east Europe
Mind seducing riddles