Learning two-tiered descriptions of flexible concepts: The POSEIDON system
Learning Two-Tiered Descriptions of Flexible Concepts: The POSEIDON System
Implementing Valiant's Learnability Theory Using Random Sets
Implementing Valiant's learnability theory using random sets
A further comparison of splitting rules for decision-tree induction
A Further Comparison of Splitting Rules for Decision-Tree Induction
On the Handling of Continuous-Valued Attributes in Decision Tree Generation
On the handling of continuous-valued attributes in decision tree generation
Call for papers
Call for papers
Editorial
Editorial
Interactive concept-learning and constructive induction by analogy
Interactive Concept-Learning and Constructive Induction by Analogy
Learning probabilistic automata and Markov chains via queries
Learning Probabilistic Automata and Markov Chains via Queries
Abductive explanation-based learning: A solution to the multiple inconsistent explanation problem
Abductive Explanation-Based Learning: A Solution to the Multiple Inconsistent Explanation Problem
Announcement
Introduction: The challenge of reinforcement learning
Introduction: The Challenge of Reinforcement Learning
Simple statistical gradient-following algorithms for connectionist reinforcement learning
Simple Statistical Gradient-Following Algorithms for Connectionist Reinforcement Learning
Practical Issues in Temporal Difference Learning
Practical issues in temporal difference learning
Technical Note: Q-Learning
Q-learning
Self-improving reactive agents based on reinforcement learning, planning and teaching
Self-Improving Reactive Agents Based on Reinforcement Learning, Planning and Teaching
Transfer of Learning by Composing Solutions of Elemental Sequential Tasks
Transfer of learning by composing solutions of elemental sequential tasks
The Convergence of TD(λ) for General λ
The convergence of TD(λ) for general λ
A reinforcement connectionist approach to robot path finding in non-maze-like environments
A Reinforcement Connectionist Approach to Robot Path Finding in Non-Maze-Like Environments