Guest Editorial: Human–Computer Interaction: Real-Time Vision Aspects of Natural User Interfaces
Attention Based Detection and Recognition of Hand Postures Against Complex Backgrounds
Exploring the Trade-off Between Accuracy and Observational Latency in Action Recognition
Random Forests for Real Time 3D Face Analysis
Improving Head Movement Tolerance of Cross-Ratio Based Eye Trackers
Using Segmented 3D Point Clouds for Accurate Likelihood Approximation in Human Pose Tracking
Euler Principal Component Analysis
Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking
Appreciation to IJCV Reviewers
Multi-view Scene Flow Estimation: A View Centered Variational Approach
Beyond Independence: An Extension of the A Contrario Decision Procedure
Quasi-Parallax for Nearly Parallel Frontal Eyes
Shape and Refractive Index from Single-View Spectro-Polarimetric Images
A Computational Learning Theory of Active Object Recognition Under Uncertainty
Object-Colour Manifold
Sparse Adaptive Parameterization of Variability in Image Ensembles
Efficiently Scaling up Crowdsourced Video Annotation
Modeling Coverage in Camera Networks: A Survey
Stratified Generalized Procrustes Analysis
A Linear Optimal Transportation Framework for Quantifying and Visualizing Variations in Sets of Images
A Two-Layer Framework for Piecewise Linear Manifold-Based Head Pose Estimation
Verifying Global Minima for L
2 Minimization Problems in Multiple View Geometry
Recognizing Interactive Group Activities Using Temporal Interaction Matrices and Their Riemannian Statistics
Superparsing
Shadow Casting Out Of Plane (SCOOP) Candidates for Human and Vehicle Detection in Aerial Imagery
Robust Visual Tracking via Structured Multi-Task Sparse Learning
On Plenoptic Multiplexing and Reconstruction