Editors, Aims & Scope
A special issue on artificial intelligence in computer games: AICG
Single-player Monte-Carlo tree search for SameGame
Nested Monte-Carlo Search with simulation reduction
Dynamic randomization and domain knowledge in Monte-Carlo Tree Search for Go knowledge-based systems
UCD : Upper confidence bound for rooted directed acyclic graphs
Aggregating consistent endgame knowledge in Chinese Chess
Bitboard knowledge base system and elegant search architectures for Connect6
XT Domineering: A new combinatorial game
Genetic fuzzy markup language for game of NoGo
Trajectory analysis for user verification and recognition
Game team balancing by using particle swarm optimization
Improving game bot behaviours through timed emotional intelligence
An analytical model for generalized ESP games