Game-theoretic rough sets for recommender systems

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Recommender systems guide their users in decisions related to personal tastes and choices. The rough set theory can be considered as a useful tool for predicting recommendations in recommender systems. We examine two properties of recommendations with rough sets. The first property refers to accuracy or appropriateness of recommendations and the second property highlights the generality or coverage of recommendations. Making highly accurate recommendations for majority of the users is a major hindrance in achieving high quality performance for recommender systems. In the probabilistic rough set models, these two properties are controlled by thresholds . One of the research issues is to determine effective values of these thresholds based on the two considered properties. We apply the game-theoretic rough set (GTRS) model to obtain suitable values of these thresholds by implementing a game for determining a trade-off and balanced solution between accuracy and generality. Experimental results on movielen dataset suggest that the GTRS improves the two properties of recommendations leading to better overall performance compared to the Pawlak rough set model.

论文关键词:Game-theoretic rough sets,Probabilistic rough sets,Game theory,Recommender systems,Rough sets

论文评审过程:Received 27 May 2014, Revised 29 August 2014, Accepted 30 August 2014, Available online 19 September 2014.

论文官网地址:https://doi.org/10.1016/j.knosys.2014.08.030