Knowledge acquisition using VRML and the unified modelling language: the case of the RGB computer room

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This paper describes the development of knowledge acquisition strategies for computing systems that aid designers in the construction of intelligent, heterogeneous, dynamic computational models of the built environment. The project uses a structure–behaviour–function model of the environment. The modelling strategy uses Virtual Reality Modelling Language (VRML) as a prototyping tool for constructing the built environment models. Unified Modelling Language (UML), a visual object oriented modelling language, is used in a reverse engineering mode as part of the knowledge acquisition strategy.

论文关键词:Structure–behaviour–function model,Virtual Reality Modelling Language,Unified Modelling Language

论文评审过程:Received 16 November 1999, Accepted 30 November 1999, Available online 13 April 2000.

论文官网地址:https://doi.org/10.1016/S0950-7051(99)00050-7