Parallel Thinning Algorithms on 3D (18, 6) Binary Images
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Thinning algorithms on binary images are used to generate skeletons that preserve the same connectivity structures as the objects in the original images. Two kinds of skeletons may be appropriate for 3D thinning algorithms: digital curves and digital surfaces. We propose two thinning algorithms on 3D (18, 6) binary images. One algorithm generates skeletons as digital curves and the other algorithm generates skeletons as digital surfaces. Both algorithms are 6-subiteration algorithms—in each iteration, they are applied alternatively to delete border voxels from each of the six directions, upper, lower, north, south, east, and west.
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论文评审过程:Received 10 August 1999, Accepted 11 September 2000, Available online 26 March 2002.
论文官网地址:https://doi.org/10.1006/cviu.2000.0879