Multiresolution Surface Modeling Based on Hierarchical Triangulation

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This paper describes a sequential multiresolution surface modeling technique. The initial model consists in a surface triangulation resulting from the integration of a set of range views. Thereafter, a hierarchical triangulation algorithm iteratively removes vertices of the triangulation, always minimizing the retriangulation error. The equiangularity of the surface triangulation is optimized in 3-D space throughout the optimization process. Besides compressing surface information, the proposed technique preserves the topology of the triangulation and surface orientation discontinuities. Experimental models built from complex multipart objects with holes are presented.

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论文评审过程:Received 6 January 1993, Accepted 22 November 1994, Available online 22 April 2002.

论文官网地址:https://doi.org/10.1006/cviu.1996.0001