Editorial board
Networking issues in entertainment computing
For here or to go? Downloading music on the move with an ultra reliable wireless Internet application
Realizing the bullet time effect in multiplayer games with local perception filters
Multiplayer networked gaming with the session initiation protocol
The effect of latency on user performance in Real-Time Strategy games
Network game traffic: A broadband access perspective
Adaptive server selection for large scale interactive online games
Provisioning overlay distribution networks