Exploiting limited players’ behavioral data to predict churn in gamification

作者:

Highlights:

• A player churn prediction model using only information on in-game activity.

• Time investment (i.e., length and constancy of gameplay) is a predictor of churn.

• A function to embed information on improvement and worsening in in-game behaviors.

• An investigation on instance sampling methods and feature pre-processing.

• A visualization and interpretation of the prediction models with different settings.

摘要

•A player churn prediction model using only information on in-game activity.•Time investment (i.e., length and constancy of gameplay) is a predictor of churn.•A function to embed information on improvement and worsening in in-game behaviors.•An investigation on instance sampling methods and feature pre-processing.•A visualization and interpretation of the prediction models with different settings.

论文关键词:Gamification,Player experience,Churn prediction,Player behaviors

论文评审过程:Received 30 December 2019, Revised 23 April 2021, Accepted 26 April 2021, Available online 2 May 2021, Version of Record 17 May 2021.

论文官网地址:https://doi.org/10.1016/j.elerap.2021.101057