Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?

作者:

Highlights:

• Problematic, non-problematic and non-gamers were given an online questionnaire.

• They were compared on empathy, extraversion, social capital and prosocial tendencies.

• None of the groups differed in empathy, extraversion or prosocial tendencies.

• Online social capital was higher in problematic and non-problematic gamers than non-gamers.

• Offline social capital was, however, only lower in problematic players.

摘要

•Problematic, non-problematic and non-gamers were given an online questionnaire.•They were compared on empathy, extraversion, social capital and prosocial tendencies.•None of the groups differed in empathy, extraversion or prosocial tendencies.•Online social capital was higher in problematic and non-problematic gamers than non-gamers.•Offline social capital was, however, only lower in problematic players.

论文关键词:Social capital,Extraversion,Empathy,Prosocial tendencies,Video games,Problematic video game use

论文评审过程:Available online 28 April 2013.

论文官网地址:https://doi.org/10.1016/j.chb.2013.03.002