Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)

作者:

Highlights:

• We examined value perception among MMORPGs.

• PERVAL framework applied to examine three aspects of behavioral intention.

• PLS-SEM performed to assess measurement and structural model.

• Contrasting with literature, we found value differently perceived among MMORPGs.

• This study is among few attempt in examining value in Second Life setting.

摘要

•We examined value perception among MMORPGs.•PERVAL framework applied to examine three aspects of behavioral intention.•PLS-SEM performed to assess measurement and structural model.•Contrasting with literature, we found value differently perceived among MMORPGs.•This study is among few attempt in examining value in Second Life setting.

论文关键词:PERVAL framework,Repurchase intention (RI),Willingness to pay a premium price (WTP),Word-of-mouth (WOM),Massively multiplayer online role-playing games (MMORPGs)

论文评审过程:Available online 27 March 2014.

论文官网地址:https://doi.org/10.1016/j.chb.2014.03.002