Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences

作者:

Highlights:

• The study uses an exergame for exercise interventions through the use of avatars.

• Individuals with body image dissatisfaction are benefitted from exergame play.

• Individuals’ social physique anxiety is being reduced during exergame play.

• Presence mediates the relationship between exercise context and exergame experiences.

摘要

•The study uses an exergame for exercise interventions through the use of avatars.•Individuals with body image dissatisfaction are benefitted from exergame play.•Individuals’ social physique anxiety is being reduced during exergame play.•Presence mediates the relationship between exercise context and exergame experiences.

论文关键词:Exercise,Game,Avatar,Body image,Presence

论文评审过程:Available online 4 May 2014.

论文官网地址:https://doi.org/10.1016/j.chb.2014.03.059