Youth science identity, science learning, and gaming experiences

作者:

Highlights:

• Preference for and competence in problem-solving predicted science understanding.

• Preference for science-related features predicted teens’ science understanding.

• Teens with a stronger science identity negatively evaluated their gaming groups.

• Competence in games with science-related features predicted science identity.

• Science games may reinforce self-efficacy and competence in scientific reasoning.

摘要

•Preference for and competence in problem-solving predicted science understanding.•Preference for science-related features predicted teens’ science understanding.•Teens with a stronger science identity negatively evaluated their gaming groups.•Competence in games with science-related features predicted science identity.•Science games may reinforce self-efficacy and competence in scientific reasoning.

论文关键词:Identity,Video games,Gaming,Science learning,Education,Teens

论文评审过程:Available online 20 November 2014.

论文官网地址:https://doi.org/10.1016/j.chb.2014.09.048