When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment

作者:

Highlights:

• Playing video game socially can foster feelings of sociability and belonging.

• Socially ostracized individuals might benefit most from social gameplay.

• Ostracized players felt moderate enjoyment, both when playing solo or with others.

• Socially included players felt the lowest enjoyment – especially when playing alone.

• Data offer insight into how social scenarios anchor entertainment expectations.

摘要

•Playing video game socially can foster feelings of sociability and belonging.•Socially ostracized individuals might benefit most from social gameplay.•Ostracized players felt moderate enjoyment, both when playing solo or with others.•Socially included players felt the lowest enjoyment – especially when playing alone.•Data offer insight into how social scenarios anchor entertainment expectations.

论文关键词:Video games,Enjoyment,Ostracism,Need to belong,Co-playing

论文评审过程:Received 6 June 2015, Revised 13 June 2015, Accepted 15 June 2015, Available online 7 July 2015, Version of Record 7 July 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.06.036