Bridging the online/offline divide: The example of digital gaming

作者:

Highlights:

• Online/offline is connected as users meet demands on collaboration to achieve goals.

• Online/offline is linked through preferences for leisure that supports sociability.

• Online/offline division is highly contingent on the practices engaged in.

• Techno-utopian ideology hides preference for ties between users based on similarity.

• Homophily facilitates shared norms, which produce stable social groups.

摘要

•Online/offline is connected as users meet demands on collaboration to achieve goals.•Online/offline is linked through preferences for leisure that supports sociability.•Online/offline division is highly contingent on the practices engaged in.•Techno-utopian ideology hides preference for ties between users based on similarity.•Homophily facilitates shared norms, which produce stable social groups.

论文关键词:Sociability,Homophily,Cooperation,Competition,Norms,Virtual

论文评审过程:Received 8 October 2013, Revised 18 March 2014, Accepted 16 June 2014, Available online 10 July 2014, Version of Record 11 September 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2014.06.018