Playing for social comfort: Online video game play as a social accommodator for the insecurely attached

作者:

Highlights:

• Online video game (OVG) play is believed to lead to losses in offline sociability.

• The current study assessed the impact of OVG involvement on social skill outcomes.

• To assess causality, the assessment was done through the lens of attachment theory.

• Attachment does not mediate the relationships between OVG play and social outcomes.

• OVG spaces seem to hold the potential to satisfy needs for the avoidantly attached.

摘要

•Online video game (OVG) play is believed to lead to losses in offline sociability.•The current study assessed the impact of OVG involvement on social skill outcomes.•To assess causality, the assessment was done through the lens of attachment theory.•Attachment does not mediate the relationships between OVG play and social outcomes.•OVG spaces seem to hold the potential to satisfy needs for the avoidantly attached.

论文关键词:Video games,Online gaming,Social competence,Social skills,Attachment

论文评审过程:Received 23 July 2013, Revised 15 April 2014, Accepted 5 May 2014, Available online 2 June 2014, Version of Record 11 September 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2014.05.004