Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

作者:

Highlights:

• Adolescent heavy video game use may be normative in a social context.

• We use latent class analysis to group adolescents by types of heavy media use.

• Heavy game play is associated with more depressive symptoms.

• Heavy game play and heavy online social interaction together may be protective.

• For content validity, Internet gaming disorder should include social interaction.

摘要

•Adolescent heavy video game use may be normative in a social context.•We use latent class analysis to group adolescents by types of heavy media use.•Heavy game play is associated with more depressive symptoms.•Heavy game play and heavy online social interaction together may be protective.•For content validity, Internet gaming disorder should include social interaction.

论文关键词:Video games,Social networking,Social anxiety,Depression,Loneliness,Friendship quality

论文评审过程:Received 30 March 2016, Revised 28 November 2016, Accepted 29 November 2016, Available online 1 December 2016, Version of Record 8 December 2016.

论文官网地址:https://doi.org/10.1016/j.chb.2016.11.060