Gamifying an ICT course: Influences on engagement and academic performance

作者:

Highlights:

• Combination of five gamification elements were used together to stimulate students.

• Qualitative and quantitative reflections from a gamified course were examined.

• Leaderboard and points worked on university students well but real gifts did not.

• Gamification played significant role on engagement-academic performance relation.

• Suggestions were made for the use of each gamification elements in real ICT class.

摘要

•Combination of five gamification elements were used together to stimulate students.•Qualitative and quantitative reflections from a gamified course were examined.•Leaderboard and points worked on university students well but real gifts did not.•Gamification played significant role on engagement-academic performance relation.•Suggestions were made for the use of each gamification elements in real ICT class.

论文关键词:Gamification,Engagement,Academic achievements,ICT course

论文评审过程:Received 21 June 2016, Revised 26 November 2016, Accepted 6 December 2016, Available online 9 December 2016, Version of Record 15 December 2016.

论文官网地址:https://doi.org/10.1016/j.chb.2016.12.018