Students' attitude towards the use of educational video games to develop competencies
作者:
Highlights:
• Perceived relevance of EVGs is an important factor contributing students' attitude.
• Perceived self-efficacy positively influences students' attitude.
• Students' lack of confidence in EVGs negatively influences students' attitude.
摘要
•Perceived relevance of EVGs is an important factor contributing students' attitude.•Perceived self-efficacy positively influences students' attitude.•Students' lack of confidence in EVGs negatively influences students' attitude.
论文关键词:Educational video games,Competencies,Attitude,Higher Education,fsQCA
论文评审过程:Received 9 May 2017, Revised 8 December 2017, Accepted 11 December 2017, Available online 28 December 2017, Version of Record 30 December 2017.
论文官网地址:https://doi.org/10.1016/j.chb.2017.12.017