Gamified learning in higher education: A systematic review of the literature

作者:

Highlights:

• Gamified learning improves student attitude, engagement, and performance.

• Points, badges, and leaderboard are the most used game elements in gamification.

• Graphics, points, and levels are the most used game elements in game-based learning.

摘要

•Gamified learning improves student attitude, engagement, and performance.•Points, badges, and leaderboard are the most used game elements in gamification.•Graphics, points, and levels are the most used game elements in game-based learning.

论文关键词:Gamification,Higher education,Digital learning environment,Systematic review

论文评审过程:Received 6 February 2018, Accepted 22 May 2018, Available online 23 May 2018, Version of Record 6 June 2018.

论文官网地址:https://doi.org/10.1016/j.chb.2018.05.028