Understanding technology acceptance features in learning through a serious game

作者:

Highlights:

• We analyze behavioral constructs related to the use of a serious game.

• Students realize that the serious game about accounting history is easy to use.

• Effort expectancy to use the game seems to not be enough for students to start using it.

• Social influence plays an important role in the student's decision to use the serious game.

• The acceptance of the serious game adheres to TAM framework.

摘要

•We analyze behavioral constructs related to the use of a serious game.•Students realize that the serious game about accounting history is easy to use.•Effort expectancy to use the game seems to not be enough for students to start using it.•Social influence plays an important role in the student's decision to use the serious game.•The acceptance of the serious game adheres to TAM framework.

论文关键词:Learning technology,Technology acceptance model,Serious game

论文评审过程:Received 24 May 2017, Accepted 5 June 2018, Available online 7 June 2018, Version of Record 18 June 2018.

论文官网地址:https://doi.org/10.1016/j.chb.2018.06.008