Gamification and serious games: A literature meta-analysis and integrative model
作者:
Highlights:
• The research process on gamification is getting more complex and time-consuming.
• It's important to synthesise findings from existing research and knowledge.
• A weight and meta-analysis was used to identify the most important constructs.
• Usefulness and hedonic value are important predictors of intention to use.
• A theoretical model based on the results is presented.
摘要
•The research process on gamification is getting more complex and time-consuming.•It's important to synthesise findings from existing research and knowledge.•A weight and meta-analysis was used to identify the most important constructs.•Usefulness and hedonic value are important predictors of intention to use.•A theoretical model based on the results is presented.
论文关键词:Gamification,Serious games,meta-Analysis
论文评审过程:Received 22 May 2018, Revised 28 October 2018, Accepted 15 November 2018, Available online 16 November 2018, Version of Record 23 November 2018.
论文官网地址:https://doi.org/10.1016/j.chb.2018.11.030