Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users

作者:

Highlights:

• Intention to decrease smartphone game playing affects thought suppression.

• Thought suppression affects intrusive thought and impulsive playing.

• Ubiquity moderates the influence of intrusive thought.

• Impulsive playing affects perceived difficulty and deficient self-efficacy.

• Perceived difficulty and deficient self-efficacy affect decreased playing.

摘要

•Intention to decrease smartphone game playing affects thought suppression.•Thought suppression affects intrusive thought and impulsive playing.•Ubiquity moderates the influence of intrusive thought.•Impulsive playing affects perceived difficulty and deficient self-efficacy.•Perceived difficulty and deficient self-efficacy affect decreased playing.

论文关键词:Information technology addiction,Smartphone game addiction,Social cognitive theory,Self-regulation,Decreasing,Failure

论文评审过程:Received 7 May 2018, Revised 9 November 2018, Accepted 12 November 2018, Available online 14 November 2018, Version of Record 20 November 2018.

论文官网地址:https://doi.org/10.1016/j.chb.2018.11.025