Elapsed time estimates in virtual reality and the physical world: The role of arousal and emotional valence

作者:

Highlights:

• Time perception is not affected by use of VR itself, in comparison to the real world.

• Rather, the emotional content of the stimuli affects time perception.

• Heightened emotional content in VR is experienced to have a shorter duration.

• This could be used for the design of more effective methods in clinical context.

摘要

•Time perception is not affected by use of VR itself, in comparison to the real world.•Rather, the emotional content of the stimuli affects time perception.•Heightened emotional content in VR is experienced to have a shorter duration.•This could be used for the design of more effective methods in clinical context.

论文关键词:

论文评审过程:Received 19 October 2018, Revised 17 December 2018, Accepted 10 January 2019, Available online 14 January 2019, Version of Record 18 January 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.01.005