Generation of game contents by social media analysis and MAS planning

作者:

Highlights:

• A novel Process Content Generation to introduce new contents in games.

• New intelligent agents’ attitudes and behaviors promote new actions in the game.

• Methodology driven by Social Media Analysis contents and Multi-Agents models.

• Formal methods and model checking for producing/introducing new content in games.

摘要

•A novel Process Content Generation to introduce new contents in games.•New intelligent agents’ attitudes and behaviors promote new actions in the game.•Methodology driven by Social Media Analysis contents and Multi-Agents models.•Formal methods and model checking for producing/introducing new content in games.

论文关键词:Procedural content generation,Formal planning,Social media analysis,Multi-agent systems

论文评审过程:Received 31 March 2018, Revised 6 February 2019, Accepted 27 February 2019, Available online 4 March 2019, Version of Record 15 August 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.02.030