The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis

作者:

Highlights:

• Automated data mining detectors detected students' Computational Thinking in Zoombinis.

• Longer duration of gameplay related to more Computational Thinking exhibited outside the game.

• More CT practices exhibited in gameplay related to more Computational Thinking exhibited outside the game.

• Students’ gender, grade level, or other CT activity were not related to more Computational Thinking outside the game.

摘要

•Automated data mining detectors detected students' Computational Thinking in Zoombinis.•Longer duration of gameplay related to more Computational Thinking exhibited outside the game.•More CT practices exhibited in gameplay related to more Computational Thinking exhibited outside the game.•Students’ gender, grade level, or other CT activity were not related to more Computational Thinking outside the game.

论文关键词:Computational thinking,Assessment,Game-based learning

论文评审过程:Received 5 May 2020, Revised 25 September 2020, Accepted 26 September 2020, Available online 10 October 2020, Version of Record 11 November 2020.

论文官网地址:https://doi.org/10.1016/j.chb.2020.106587