Individualized gamification elements: The impact of avatar and feedback design on reuse intention
作者:
Highlights:
• Reuse intention was analyzed in an experimental approach using a gamified version of the manikin task.
• Gamification elements satisfy reuse intention and the psychological needs through different working mechanisms.
• The three psychological needs show unique relationships towards reuse intention.
• Differentiating between autonomy of decision freedom and task meaningfulness reveals converse correlational patterns.
摘要
•Reuse intention was analyzed in an experimental approach using a gamified version of the manikin task.•Gamification elements satisfy reuse intention and the psychological needs through different working mechanisms.•The three psychological needs show unique relationships towards reuse intention.•Differentiating between autonomy of decision freedom and task meaningfulness reveals converse correlational patterns.
论文关键词:Gamification,Self-determination theory,Embodied feedback,Status feedback,Avatar similarity,Manikin task
论文评审过程:Received 17 June 2020, Revised 19 December 2020, Accepted 10 January 2021, Available online 15 January 2021, Version of Record 30 January 2021.
论文官网地址:https://doi.org/10.1016/j.chb.2021.106702