Need satisfaction, passion, empathy and helping behaviour in videogame play

作者:

Highlights:

• Passion was only indirectly associated with helping behaviour via empathy.

• Competence and Relatedness are associated with in-game helping behaviour.

• Harmonious passion was associated with competence, autonomy and relatedness.

• Obsessive passion was associated only with relatedness (and not competence nor autonomy).

• Building harmonious passion and empathy may help reduce in-game toxicity and improve wellbeing.

摘要

•Passion was only indirectly associated with helping behaviour via empathy.•Competence and Relatedness are associated with in-game helping behaviour.•Harmonious passion was associated with competence, autonomy and relatedness.•Obsessive passion was associated only with relatedness (and not competence nor autonomy).•Building harmonious passion and empathy may help reduce in-game toxicity and improve wellbeing.

论文关键词:Videogames,Prosocial behaviour,Helping,Self-determination,Passion,Empathy

论文评审过程:Received 17 December 2020, Revised 16 March 2021, Accepted 5 April 2021, Available online 16 April 2021, Version of Record 24 April 2021.

论文官网地址:https://doi.org/10.1016/j.chb.2021.106817