Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
作者:
Highlights:
• There is a direct influence of gaming time on viewing time and potential problematic use.
• Perception of positive use of video games has a positive influence on potential problematic use and time spent gaming.
• Results show a direct effect of the potential problematic use on aggressive behaviour on the platform.
• Perception of positive use of video games leads to a reduction in video streaming platforms viewing time.
• The potential problematic use has a stronger influence on aggressive behaviour in players under the age of 25.
摘要
•There is a direct influence of gaming time on viewing time and potential problematic use.•Perception of positive use of video games has a positive influence on potential problematic use and time spent gaming.•Results show a direct effect of the potential problematic use on aggressive behaviour on the platform.•Perception of positive use of video games leads to a reduction in video streaming platforms viewing time.•The potential problematic use has a stronger influence on aggressive behaviour in players under the age of 25.
论文关键词:Video games,Video game live streaming,Potential problematic use,Behaviour
论文评审过程:Received 13 June 2021, Revised 21 November 2021, Accepted 1 December 2021, Available online 3 December 2021, Version of Record 8 December 2021.
论文官网地址:https://doi.org/10.1016/j.chb.2021.107130